According to Orlando Llanes:
This brings me to another question. I don't care too much for C++ OO
in GPC, tho it might be cool to find a subset OO of both Pascal and C++ objects and at least support that. Which brings me to my question, let's say I have the Win32 port of GPC, is it possible to write DirectX applications? The reason I ask is because a lot of DirectX is written in C++ OO.
As I said, I recommend to write a non-OOP wrapper. You can do it in a clever way such that the C++ wrapper functions carry names that are directly recognized as the names of methods of a Pascal object by GPC.
But I cannot seriously believe that DirectX shall not be accessible without OOP, is it? I suspect that the standard API libraries are written as a C++ class library, but those should be ported or rewritten for Pascal anyway. Somebody knows?
Peter